- Auto-sort/collection feature should now be properly persistent over resets and login/logout. Feedback required. Did a quick test though and it seemed to work fine.
- Default appearance of Samurai Daisho Wakazaski change. Only affects new versions of the weapon. See if this fixes the ability to change appearance of it.
- Staff of Air (again, will only affect new drops), now has Haste/Slow spell split as it was previously impossible (or just difficult?) to select Haste, it would always default to slow.
- Bariaur now gets Creature Weapon Proficiency and Improved Unarmed Strike (not really important at this time, but going to be useful later - see below regarding Equippable Creature Weapons).
- Player house for Trix in Clerk's ward added and connected.
This is a bit of an experiment we are having at the moment, nicely thought up by Ceremorph. One of the big problems with creature weapons is any material types are ignored, so they do not bypass material based DR. We are currently playing with different ways for things to work. Basically it involves making creature weapons work like regular weapons and will provide options for making those weapons have different material properties (maybe through application of some sort of coating or spells or something).
This for the moment is of no use to anyone not involved in the building or testing of these items.
- Test weapons changed to do specific bonus damage types
- Spells that should affect creature weapons (eg: Magic Fang/GMF/Jagged Tooth) now changed so they will work with the new weapon types.
- Spells that should not affect creature weapons not touched yet (ie: Weapon of Impact/Keen/Magic Weapon/GMW), although we may need to check those to make sure they cannot work (ie: if they simply check GetIsObjectValid instead of checking if a regular weapon).
- Also need to check spells which should work (eg: Bless Weapon).
